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Megadoom II
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MEGADOOM II - iso.7z
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Text File
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1995-01-07
|
8KB
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125 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
BERSERK 1.41 2
LAUNCHER 0.71 1
ROCKETS 3.18 3
SHOTGUN 0.71 1
INVISO 1.41 2
IMP 13.27 DEAF/AMBUSH 4
IMP 56.39 DEAF/AMBUSHMEDIUM_AND_HARD 17
IMP 19.90 DEAF/AMBUSHHARD_ONLY 6
BACKPACK 1.41 2
SHELLS 5.31 15
MEDIKIT 16.27 23
BFG9000 1.41 1L
BARON 19.90 2L
SKULLSPITTER 27.86 3L
CACODEMON 27.86 HARD_ONLY 3L
BLUEBALL 0.53 1L
BARMOR 2.12 2L
GARMOR 1.06 1
CELLPACK 1.41 2
SHELLBOX 1.41 4
ROCKET 0.18 1
CHAINGUN 1.06 1
BULLETS 0.71 1
KNIGHT 13.93 DEAF/AMBUSH 2L
PLASMA 0.71 1
ENERCELL 1.06 2
INVULN 0.71 1
POOLOFBLOOD 0.07 1
DEADPLAYER 0.09 1
DEADSARGEANT 0.09 1
BONES1 0.07 1
CHAINSAW 0.71 1L
MEGABALL 0.71 1L
IMP 49.75 15
KNIGHT 6.96 1L
CACODEMON 18.57 DEAF/AMBUSH 2L
CACODEMON 9.29 DEAF/AMBUSHHARD_ONLY 1L
CHAINGUNNER 4.97 MEDIUM_AND_HARD 1L
CHAINGUNNER 4.97 HARD_ONLY 1L
FLYSKULL 3.98 DEAF/AMBUSH 2
FLYSKULL 7.96 DEAF/AMBUSHMEDIUM_AND_HARD 4
FLYSKULL 5.97 DEAF/AMBUSHHARD_ONLY 3
SERGEANT 79.61 DEAF/AMBUSHMEDIUM_AND_HARD 24
SERGEANT 6.63 DEAF/AMBUSHHARD_ONLY 2
SERGEANT 53.07 DEAF/AMBUSH 16
CHAINGUNNER 59.70 DEAF/AMBUSHMEDIUM_AND_HARD 12L
CHAINGUNNER 9.95 DEAF/AMBUSHHARD_ONLY 2L
CHAINGUNNER 4.97 DEAF/AMBUSH 1L
SKULLSPITTER 18.57 DEAF/AMBUSH 2L
CELLPACK 3.54 DEAF/AMBUSH 5
ROCKET 0.35 DEAF/AMBUSH 2
STIMPAK 2.12 DEAF/AMBUSH 6
SHELLS 0.35 DEAF/AMBUSH 1
CLIP 0.35 DEAF/AMBUSH 2
ARACHNOTRON 29.79 DEAF/AMBUSH 1L
ROCKETS 2.12 DEAF/AMBUSH 2
TROOPER 119.41 DEAF/AMBUSH ;36 ;This item is inocuous
TROOPER 16.58 DEAF/AMBUSHMEDIUM_AND_HARD ;5 ;This item is inocuous
TROOPER 6.63 ;2 ;This item is inocuous
TROOPER 3.32 DEAF/AMBUSHHARD_ONLY ;1 ;This item is inocuous
SERGEANT 3.32 1
SKULLSPITTER 9.29 DEAF/AMBUSHMEDIUM_AND_HARD 1L
CACODEMON 27.86 DEAF/AMBUSHMEDIUM_AND_HARD 3L
STIMPAK 8.84 25
CACODEMON 9.29 MEDIUM_AND_HARD 1L
CACODEMON 9.29 1L
CYBORG 29.18 MULTIPLAYERDEAF/AMBUSHMEDIUM_AND_HARD 1
SUPERSHOTGUN 0.71 MULTIPLAYER 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 296 ;Strict standard for exact placement
;PER 251 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;