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Text File  |  1995-01-07  |  8KB  |  125 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BERSERK                       1.41                                       2 
  8. LAUNCHER                      0.71                                       1 
  9. ROCKETS                       3.18                                       3 
  10. SHOTGUN                       0.71                                       1 
  11. INVISO                        1.41                                       2 
  12. IMP                          13.27         DEAF/AMBUSH                   4 
  13. IMP                          56.39         DEAF/AMBUSHMEDIUM_AND_HARD    17 
  14. IMP                          19.90         DEAF/AMBUSHHARD_ONLY          6 
  15. BACKPACK                      1.41                                       2 
  16. SHELLS                        5.31                                       15 
  17. MEDIKIT                      16.27                                       23 
  18. BFG9000                       1.41                                       1L 
  19. BARON                        19.90                                       2L 
  20. SKULLSPITTER                 27.86                                       3L 
  21. CACODEMON                    27.86         HARD_ONLY                     3L 
  22. BLUEBALL                      0.53                                       1L 
  23. BARMOR                        2.12                                       2L 
  24. GARMOR                        1.06                                       1 
  25. CELLPACK                      1.41                                       2 
  26. SHELLBOX                      1.41                                       4 
  27. ROCKET                        0.18                                       1 
  28. CHAINGUN                      1.06                                       1 
  29. BULLETS                       0.71                                       1 
  30. KNIGHT                       13.93         DEAF/AMBUSH                   2L 
  31. PLASMA                        0.71                                       1 
  32. ENERCELL                      1.06                                       2 
  33. INVULN                        0.71                                       1 
  34. POOLOFBLOOD                   0.07                                       1 
  35. DEADPLAYER                    0.09                                       1 
  36. DEADSARGEANT                  0.09                                       1 
  37. BONES1                        0.07                                       1 
  38. CHAINSAW                      0.71                                       1L 
  39. MEGABALL                      0.71                                       1L 
  40. IMP                          49.75                                       15 
  41. KNIGHT                        6.96                                       1L 
  42. CACODEMON                    18.57         DEAF/AMBUSH                   2L 
  43. CACODEMON                     9.29         DEAF/AMBUSHHARD_ONLY          1L 
  44. CHAINGUNNER                   4.97         MEDIUM_AND_HARD               1L 
  45. CHAINGUNNER                   4.97         HARD_ONLY                     1L 
  46. FLYSKULL                      3.98         DEAF/AMBUSH                   2 
  47. FLYSKULL                      7.96         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  48. FLYSKULL                      5.97         DEAF/AMBUSHHARD_ONLY          3 
  49. SERGEANT                     79.61         DEAF/AMBUSHMEDIUM_AND_HARD    24 
  50. SERGEANT                      6.63         DEAF/AMBUSHHARD_ONLY          2 
  51. SERGEANT                     53.07         DEAF/AMBUSH                   16 
  52. CHAINGUNNER                  59.70         DEAF/AMBUSHMEDIUM_AND_HARD    12L 
  53. CHAINGUNNER                   9.95         DEAF/AMBUSHHARD_ONLY          2L 
  54. CHAINGUNNER                   4.97         DEAF/AMBUSH                   1L 
  55. SKULLSPITTER                 18.57         DEAF/AMBUSH                   2L 
  56. CELLPACK                      3.54         DEAF/AMBUSH                   5 
  57. ROCKET                        0.35         DEAF/AMBUSH                   2 
  58. STIMPAK                       2.12         DEAF/AMBUSH                   6 
  59. SHELLS                        0.35         DEAF/AMBUSH                   1 
  60. CLIP                          0.35         DEAF/AMBUSH                   2 
  61. ARACHNOTRON                  29.79         DEAF/AMBUSH                   1L 
  62. ROCKETS                       2.12         DEAF/AMBUSH                   2 
  63. TROOPER                     119.41         DEAF/AMBUSH                  ;36 ;This item is inocuous 
  64. TROOPER                      16.58         DEAF/AMBUSHMEDIUM_AND_HARD   ;5 ;This item is inocuous
  65. TROOPER                       6.63                                      ;2 ;This item is inocuous 
  66. TROOPER                       3.32         DEAF/AMBUSHHARD_ONLY         ;1 ;This item is inocuous
  67. SERGEANT                      3.32                                       1 
  68. SKULLSPITTER                  9.29         DEAF/AMBUSHMEDIUM_AND_HARD    1L 
  69. CACODEMON                    27.86         DEAF/AMBUSHMEDIUM_AND_HARD    3L 
  70. STIMPAK                       8.84                                       25 
  71. CACODEMON                     9.29         MEDIUM_AND_HARD               1L 
  72. CACODEMON                     9.29                                       1L 
  73. CYBORG                       29.18         MULTIPLAYERDEAF/AMBUSHMEDIUM_AND_HARD    1 
  74. SUPERSHOTGUN                  0.71         MULTIPLAYER                   1 
  75. ;                                            
  76. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  77. ;                                            
  78. ; At run-time this value is used to adjust the
  79. ; Max#of variable based on the population of
  80. ; the level being modified.  Using the strict 
  81. ; standard requires that one or more of the   
  82. ; items in the list above not have a specified
  83. ; maximum number of objects.                  
  84. ;                                              
  85. PER    296   ;Strict standard for exact placement 
  86. ;PER    251   ;Lowered Standard for easy placement
  87. ;                                            
  88. ; Deleting any of the PRESERVE lines will mean that
  89. ; the objects will not be taken from the original  
  90. ; level.  You will have to supply your own above. 
  91. ;                                            
  92. PRESERVE    PILLARS                          
  93. PRESERVE    LAMPS                            
  94. ;                                            
  95. ; THRESHOLD determines what a MEGA-GOODIE is.  
  96. ; MEGA-GOODIES are used to make the level fair 
  97. ; if the generator places a lot of enemies in  
  98. ; the level.                                   
  99. ;                                              
  100. THRESHOLD    75                                  
  101. ;                                              
  102. ; I.Q. Determines how intelligently the program  
  103. ; places objects in the effort to defeat you.   
  104. ; 250 is the default if it is not specified here. 
  105. ;                                              
  106. I.Q.    250                                 
  107. ;                                              
  108. ; EVEN sets the point at which the program must begin 
  109. ; placing MEGA-GOODIES into the level, on the   
  110. ; basis of the hardest difficulty rating.          
  111. ; The MEGA-GOODIES give you a fighting chance,  
  112. ; setting the value lower or <500 will increase the number
  113. ; of MEGA-GOODIES available to you in a the level. 
  114. EVEN    500                                 
  115. ;                                              
  116. ; If SPREAD is not set to a low value then
  117. ; a given sector may accumulate too many objects 
  118. ; this often makes the level impossible to finish
  119. ; or just ugly-looking.  Setting the value too low
  120. ; could make it difficult to place objects within
  121. ; a given wad file.
  122. ;                  
  123. SPREAD    15                                  
  124. ;                                              
  125.